Special We know that animals can provide us with food and clothing, but here the idea is that they can offer us much more – they are not simply ‘dumb animals’, fit only for our tables or shoes.

As a creature of Cerridwen, it was associated with the Sacred Cauldron and the granting of inspiration; also a creature of death and rebirth. The Celtic peoples would have understood the story of Adam and Eve quite well as snakes have a reputation for being natural communicators who can be extremely persuasive. The badger will teach you to fight for your rites and defend your spiritual ideas. Sleep/Unconsciousness, Polymorph, Sphere of Chaos, Fatigue, Fear, Polymorph, Sphere of Chaos, Sleep/Unconsciousness, Fatigue, Polymorph, Sphere of Chaos, Poison, Petrification, Sleep/Unconsciousness, Polymorph, Sphere of Chaos, Fatigue, Petrification, Polymorph, Sphere of Chaos, Poison, Petrification, Confusion, Feeblemind, Sleep/Unconsciousness, Polymorph, Sphere of Chaos, Fatigue, Petrification, Charm, Level Drain, Fear, Polymorph, Sphere of Chaos, Sleep/Unconsciousness, Fatigue, Petrification, Confusion, Feeblemind, Charm, Polymorph, Sphere of Chaos, Fear, Confusion, Feeblemind, Death Magic, Nature's Beauty, Polymorph, Sphere of Chaos, Poison, Petrification, Confusion, Feeblemind, Sleep/Unconsciousness, Fatigue, Sleep/Unconsciousness, Polymorph, Sphere of Chaos, Fatigue, Petrification, Charm, Level Drain, Death Magic, Nature's Beauty, Poison, Fear, Polymorph, Sphere of Chaos, Sleep/Unconsciousness, Fatigue, Petrification, Confusion, Feeblemind, Charm, Poison, Level Drain, Death Magic, Nature's Beauty, Normal Weapons, Charm, Polymorph, Sphere of Chaos, Fear, Confusion, Feeblemind, Death Magic, Nature's Beauty, Poison, Level Drain, Sleep/Unconsciousness, Fatigue, Petrification, Normal Weapons, Polymorph, Sphere of Chaos, Poison, Petrification, Confusion, Feeblemind, Sleep/Unconsciousness, Fatigue, Charm, Fear, Level Drain, Death Magic, Nature's Beauty, Normal Weapons, Sleep/Unconsciousness, Polymorph, Sphere of Chaos, Fatigue, Petrification, Charm, Level Drain, Death Magic, Nature's Beauty, Confusion, Feeblemind, Fear, Poison, Normal Weapons, Fear for 8 sec with save vs. death at +4 bonus negates, Poison 2 dmg/sec for 3 sec with save vs. death at +3 bonus negates, Poison 2 dmg/round for 3 sec with save vs death at +3 bonus nagates, Fear for 8 sec with save vs. death at +4 negates, Poison 2 dmg/sec for 4 sec with save vs. death at +2 bonus negates, Poison 2 dmg/round for 3 sec with save vs death at +2 bonus nagates, Paralyze for 3 sec with save vs. death at +5 bonus negates, Fear for 12 sec with save vs. death at +4 bonus negates, Poison 2 dmg/sec for 5 sec with save vs. death at +1 bonus negates, Poison 2 dmg/round for 4 sec with save vs death at +1 bonus negates, Paralyze for 3 sec with save vs. death at +4 bonus negates, Fear for 20 sec with save vs. death at +3 bonus negates, Poison 2 dmg/round for 5 sec with save vs death at +1 bonus negates, Paralyze for 5 sec with save vs. death at +3 bonus negates, Fear for 30 sec with save vs. death at +3 bonus negates, Poison 2 dmg/sec for 6 sec with save vs. death negates, Poison 2 dmg/round for 6 sec with save vs death negates, Paralyze for 7 sec with save vs. death at +1 bonus negates, Level Drain 1 level permanently with save vs. death at +5 bonus negates. In the old stories Druids were sometimes referred to as ‘Adders’ – those with ‘Serpent Knowledge’ – and sometimes they were described as those with ‘Raven Knowledge’. If your first thought, when you hear someone mention a stag, is royalty, then you’re not far off! This animal is unyielding in the face of danger and is noted for its tenacity and courage. Follow me deeper into the forest.”.